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It's a great place of operations engineers and developers to deploy and monitor complex and simple applications in the cloud. OpenShift also provides features like continuous monitoring, logging, and continuous integration and deployment out-of-the-box. Its goal is to deliver a consistent and standardized approach to overseeing containerized application deployment. RHOS hopes to be the answer to one of the biggest problems that derives from developing and deploying microservice-based applications in the world. In short, Red Hat OpenShift is a platform that allows you to easily manage, deploy and orchestrate containerized applications in the cloud. So if you have not had the opportunity to read my RedHat OpenShift 1001 blog post, I will give a very brief overview of what Red Hat OpenShift is so we'll have a basic understanding of the platform. Now that we have all that we need to get started. As I shared above, you can sign-up for a Free IBM Cloud account using this link and you can use my git repo if you don't want to host the source code yourself in your repo. The only requirements we really have is to have an IBM Cloud account and to have the source code for our multiplayer game server hosted in a Git-based repository. Game Server Source Code in Git Repo (Feel free to use my repo).IBM Cloud Account (Sign up for Free here).But before we get deep into the process of deploying our game server, let's make sure we have everything we need to get started. Using Red Hat OpenShift, we can easily deploy our server with a few simple steps and quickly connect our game application to our server.
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Now it's time to see how it feels to have our multiplayer game server running remotely and how we most likely desire it to run in the "real-world". In our previous blog, we built our game application and connected it to our game server on our local machine. In this entry of "Creating a Multiplayer Game Server" we will be deploying our multiplayer game server into the cloud using Red Hat OpenShift (RHOS).
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